Please use this identifier to cite or link to this item:
Title: Gesture-based human computer interaction (HCI)
Authors: Kong, Weisheng.
Keywords: DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems
Issue Date: 2012
Abstract: This report summarizes my experience and knowledge gained during the commitment of the final year project which is developing a C++ based gesture-based human computer interaction (HCI) program. Nowadays human body detection and human-computer interaction technology developed rapidly and more widely used in people’s daily life, such as Kinect, Wii, etc. However specific medium console, Xbox 360, for instance, is required for these equipments. In order to increase the compatibility in personal computer, the application developing is becoming a rising subject. By comparing and contrasting, a C++ software platform, OpenNi, which is most appropriate to meet this project’s requirements, has been chosen. After installation and configuration of all the necessary software include OpenNi, NITE, PrimeSense, OpenCV, I attempt to analysis the human skeleton, detect and track the gesture, control the mouse pointer movement with OpenNi and do the gesture recognition with OpenCV. The researching progress and code with explanation will be represent in the report, the shortage and future work has been discussed at the end.
Schools: School of Electrical and Electronic Engineering 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
  Restricted Access
Gesture-based human computer interaction1.73 MBAdobe PDFView/Open

Page view(s) 50

Updated on Jun 16, 2024

Download(s) 50

Updated on Jun 16, 2024

Google ScholarTM


Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.