Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/49817
Title: Learning automatons in a game engine
Authors: Raina, Prashant
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Issue Date: 2012
Abstract: The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding. The second objective of this report is to discuss the application of some existing artificial intelligence techniques to this game, including neural networks and fuzzy logic.
URI: http://hdl.handle.net/10356/49817
Schools: School of Electrical and Electronic Engineering 
Research Centres: Centre for Computational Intelligence 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)

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