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|Title:||Learning automatons in a game engine||Authors:||Raina, Prashant||Keywords:||DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence||Issue Date:||2012||Abstract:||The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding. The second objective of this report is to discuss the application of some existing artificial intelligence techniques to this game, including neural networks and fuzzy logic.||URI:||http://hdl.handle.net/10356/49817||Rights:||Nanyang Technological University||Fulltext Permission:||restricted||Fulltext Availability:||With Fulltext|
|Appears in Collections:||EEE Student Reports (FYP/IA/PA/PI)|
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