Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/52023
Full metadata record
DC FieldValueLanguage
dc.contributor.authorChung, Michele Huijing.
dc.date.accessioned2013-04-19T04:59:45Z
dc.date.available2013-04-19T04:59:45Z
dc.date.copyright2013en_US
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/10356/52023
dc.description.abstractCo-Space is a co-existence of real world in a virtual environment where it reflects the physical world in terms of content, facilities and structures. Nanyang Technological University (NTU) has developed its very own Co-Space to empower users with the benefit to explore and understand NTU better in the comfort of their seats. This project aims to improve and further develop the existing NTU Co-Space by adding new scenes. By modeling and implementing the fast food stalls located in NTU a new scene named Makan Place is created to hold these 3D models. Interactive contents will then be added to make exploration more realistic and interesting. This project is broken into 5 phases, Research and Analyze, Modeling, Cashier NPC Design, Knowledge Implementation and Integration. Initially, research and analysis was conducted to decide how the stalls are to be modeled. The stalls to be modeled are McDonald’s, SubWay, Canadian Pizza, and Old Chang Kee. In the Modeling phase, these stalls were modeled into 3D using Autodesk 3ds Max 2010. A Cashier Non-Player Character (NPC) was designed and created and it will be placed at each stall. These Casher NPCs will be representing each fast food stall and they are implanted with some knowledge. This is done using Artificial Intelligence Mark-Up Language (AIML). All these will be integrated into the existing Co-Space using Unity 3D. Interactive contents that were also developed include playing a video and pop-up menu. The long term plan of Co-Spaces is to mimic the real world as closely as possible. Hence, there will always be room for improvements even with the completion of this project. Improvements that can be made are purchasing food using credits and animations that the user’s player is eating food can be made possible in the future developments of NTU Co-Space. NPCs of NTU Co-Space could also be added to wander round the Makan Place. This will create a scene that the canteen is a buzzing place to be. These recommendations will help make NTU Co-Space more informative for users and aid them in experiencing the vibrant life in NTU.en_US
dc.format.extent58 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphicsen_US
dc.titleCreating makan places in co-spaceen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorTan Ah Hweeen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
item.grantfulltextrestricted-
item.fulltextWith Fulltext-
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
Files in This Item:
File Description SizeFormat 
SCE12-0302.pdf
  Restricted Access
Final Year Project Report3.41 MBAdobe PDFView/Open

Page view(s) 50

451
Updated on Nov 5, 2024

Download(s)

8
Updated on Nov 5, 2024

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.