Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/52417
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dc.contributor.authorLiang, April Ella.
dc.date.accessioned2013-05-07T04:24:49Z
dc.date.available2013-05-07T04:24:49Z
dc.date.copyright2013en_US
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/10356/52417
dc.description.abstractThis report provides an insight to the game design and learning progress of a free floating experiential game named Traverse. Being an immersive game, the unique game design and mechanic were specifically designed to achieve this objective. The heads up display (HUD) was implemented on the character model in order to achieve an immersive environment where the HUD is not prominent in the game. The punishment of restarting was removed through the implementation of a ‘no death’ state. The game design and mechanic were intentionally designed to ensemble the mood and accelerate enjoyment of the game. Game designs were improved over the progression of the project through testing and collecting surveys until the goal of this project is finally achieved.en_US
dc.format.extent62 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Visual arts and music::Arts in generalen_US
dc.titleTraverse.en_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorKenneth Feinsteinen_US
dc.contributor.schoolSchool of Art, Design and Mediaen_US
dc.description.degreeBachelor of Fine Artsen_US
item.grantfulltextrestricted-
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Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)
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