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dc.contributor.authorLim, Jing Xuan.
dc.description.abstractThe problem with having only the 3D mesh is that it does not contain any information on what is in the model. It will be extremely useful if a program is able to have the ability to identify and differentiate between the surface of a table and an object lying on it. This report will talk about how Kinect, which is becoming a popular device for 3D acquisition due to its low cost, can be used to capture and export a scene, and then create a program to detect flat surfaces from its output. It will cover the design of the data structure used to store the information from the object file, as well as the methods used for detecting the flat surfaces. The results will also be discussed, followed by an analysis of the results.en_US
dc.format.extent31 p.en_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Softwareen_US
dc.titleKinect based 3D modelling and visualization interfaceen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorHe Yingen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
dc.contributor.researchGame Laben_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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