Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/5628
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dc.contributor.authorChong, Anthony Soon Keong.en_US
dc.date.accessioned2008-09-17T10:55:20Z-
dc.date.available2008-09-17T10:55:20Z-
dc.date.copyright2004en_US
dc.date.issued2004-
dc.identifier.urihttp://hdl.handle.net/10356/5628-
dc.description.abstractThis project presents a method of constructing a computer-based presentation of 3D graphical facial model using free form Bezier surface representation. A facial model is constructed by using 36 Bezier patches. Each individual patch will have its own defined control points.en_US
dc.rightsNanyang Technological Universityen_US
dc.subjectDRNTU::Engineering::Mechanical engineering::Mechanics and dynamics-
dc.titleBezier patch representation and its application to 3D facial modellingen_US
dc.typeThesisen_US
dc.contributor.supervisorYap, Kian Tiongen_US
dc.contributor.schoolSchool of Mechanical and Production Engineeringen_US
dc.description.degreeMaster of Science (Computer Integrated Manufacturing)en_US
item.grantfulltextrestricted-
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