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Title: Facilitating face-to-face interaction using mobile computing
Authors: Vora, Deepank
Keywords: DRNTU::Engineering::Computer science and engineering
Issue Date: 2014
Abstract: Technology never fails to surprise us with the ceaseless features of facilitating lives that it brings about. Mobile gaming has emerged as a new entrant in the realm of gaming technology. Mobile games, while offering a wider array of multiplayer features, come with their own set of limitations. They enable users to play together over a distance, but do not provide them the sense of being together. They may play when they are within physical vicinity of each other but are secluded from the real world into their own close-drawn shells. This project aims to decentralize the supremacy of gaming technology in our lives and mould it to cater to fostering human interaction in a playful scenario. The idea proposed is rather novel in the sense that it deploys the same tool – a smartphone - that hinders social interaction amongst numerous unwary users, to actually reverse the trend and facilitate in promoting social collaboration. Games have been blamed over the past few decades to reduce social activity and isolate players from the real world. The primary objective of the project is to use those faucets of technology that curtail our development in certain ways, despite us having designed them, to our advantage.
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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