Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/59915
Title: Game-like course objects
Authors: Qiu, Yang
Keywords: DRNTU::Engineering::Computer science and engineering::Computer applications::Life and medical sciences
Issue Date: 2014
Abstract: Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has brought significant impact on human-computer interaction. Using hand gestures to perform tasks that were done by using keyboard and mouse with such a small USB device brought us a sense of future technology. Leap Motion Controller has the potential to become a good video game peripheral. It represents the current trend of the gaming industry which is to bring the visual world into reality. The author would like to take this chance to develop a gaming using a Leap Motion Controller. In order to make a good game, the author has studied motivations and psychological needs of people to play games, and summarized two most common motivations which are Achievement and Competition. The game features was designed and developed based on these two motivations. Although lacking of user tests, the game shows its potential to be a great breakthrough of balance ball games. The successful development of the game also proves the gaming potential of Leap Motion Controller.
URI: http://hdl.handle.net/10356/59915
Schools: School of Computer Engineering 
Research Centres: Emerging Research Lab 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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