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https://hdl.handle.net/10356/61144
Title: | Techniques for dressing animated virtual human body | Authors: | Han, Jinyue | Keywords: | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics | Issue Date: | 2014 | Abstract: | Former researches have explored the possibilities of making the simulation of dressing up a human body by creating a general 3D model from the measurements input by the user. However the resulted body model is not able to present uniqueness of different bodies which makes the simulation less realistic. Instead, human models from 3D scanning of real human with different poses will do the job better. To deform the human body model, it requires skeleton generation. An algorithm is proposed especially for human body models. A Reeb Graph is firstly generated to identify parts of the model and then joints are estimated using unique human body ratio and dot product. The outcome would be a complete curve skeleton by connecting the critical points and the joints added with straight lines to simulate the bone in real human body. | URI: | http://hdl.handle.net/10356/61144 | Schools: | School of Computer Engineering | Rights: | Nanyang Technological University | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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Techniques for Dressing Animated Virtual Human Body.pdf Restricted Access | 1.11 MB | Adobe PDF | View/Open |
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