Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/61988
Title: Identifying and overcoming performance bottlenecks in modern console hardware
Authors: Tan, Brian Kian How
Keywords: DRNTU::Engineering::Computer science and engineering::Computer systems organization::Performance of systems
Issue Date: 2009
Abstract: The new generation of video game consoles (Microsoft Xbox 360 and Sony Playstation 3) provides an unprecedented increase in processing power over its predecessors. However, this increase in computational power comes at the price of complex multi-core CPU that requires games to be optimized for parallel computation and multi-threading. Game subsystems that cannot take advantage of parallel computation effectively would then become a performance bottleneck. The aim of the project is to investigate the general hardware architecture of modern video game consoles (Microsoft Xbox 360 and Sony Playstation 3) in order to identify the possible performance bottlenecks that games running on these platforms are most likely to encounter. By identifying the game subsystem that would under-perform in the modern consoles, the performance issues particular to this subsystem can be resolved resulting in a major improvement for the overall performance of the game.
URI: http://hdl.handle.net/10356/61988
Schools: School of Computer Engineering 
Organisations: TQ Global (Singapore) Pte Ltd
Research Centres: Game Lab 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Theses

Files in This Item:
File Description SizeFormat 
TanBrianKianHow09.pdf
  Restricted Access
652.15 kBAdobe PDFView/Open

Page view(s) 50

549
Updated on Mar 21, 2025

Download(s)

11
Updated on Mar 21, 2025

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.