Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/63292
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dc.contributor.authorLi, Huiyuan
dc.date.accessioned2015-05-12T04:29:09Z
dc.date.available2015-05-12T04:29:09Z
dc.date.copyright2015en_US
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/10356/63292
dc.description.abstractThis research project entitled D:AMTWOTP presents a range of playful and light-hearted distractions that fits into a fictional workstation. Through diverging user’s attention to seemingly mindless activities, the project intervenes the tendency to constantly seek after a desired outcome (objective). This project hopes to trigger user’s curiosity as a form of motivation through this intervention. Ultimately, it questions existing negative connotation of the word “distraction”, and invites users to rethink their expectation of “distraction”. D:AMTWOTP stands for, “Distraction: A Mind That Went Out To Play.”en_US
dc.format.extent44 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Visual arts and music::Design::Producten_US
dc.titleDistraction : a mind that went out to play [D:AMTWOTP]en_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorCandice Ng Ee Chingen_US
dc.contributor.schoolSchool of Art, Design and Mediaen_US
dc.description.degreeBachelor of Fine Artsen_US
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Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)
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