Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/63339
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dc.contributor.authorLim, Andy Hansong
dc.date.accessioned2015-05-13T01:41:38Z
dc.date.available2015-05-13T01:41:38Z
dc.date.copyright2015en_US
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/10356/63339
dc.description.abstractIn the light of the increasing trend of ungraciousness observed in Singapore, I wanted to propose a novel and fun solution to highlight ungraciousness in Singapore. Thus, this project aimed to develop an innovative board game that invites Singaporeans to reflect on gracious behaviour through game play. Through a satirical approach, the board game, Goodness Gracious! aimed to ridicule ungracious behaviours of Singaporeans. Drawing on real examples of exaggerating ungracious behaviours, I hope players will not only laugh at the absurdity of these behaviours but also be reminded on the negative implications those behaviours bring. The game employs the use of fines and penalties, a coercive mean that reflects Singapore’s strict legal system, and explores how it may be used to curb ungraciousness.en_US
dc.format.extent46 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Visual arts and music::Design::Producten_US
dc.titleGoodness gracious!en_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorMichael Thaddeus Tan Koon Boonen_US
dc.contributor.schoolSchool of Art, Design and Mediaen_US
dc.description.degreeBachelor of Fine Artsen_US
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Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)
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