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dc.contributor.authorTan, Joo Hong
dc.description.abstractChinese Chess is a popular strategy board game that has its roots dated back to Warring State Period of Chinese history. Over thousands of years, its has always been a popular past time activity for many, especially within the Chinese community. Challenging and yet fulfilling, one has to capture enemy's king through wits and strategy. And as a result, this has became an area of interest for many to create artificial intelligence to beat human in the game. In order for this to be possible, there has to be an interface that is able to connect both human and machine together. Due to this reason, the need for the project arises, which is to create a Graphical User Interface of Chinese Chess. Interface created should also be able to support entertainment and education purposes. The project will be built with Unity3d. The report will include information about Chinese Chess rules and how the different aspects of the project are being implemented.en_US
dc.format.extent46 p.en_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Electrical and electronic engineeringen_US
dc.titleChinese Chinese (Xiang Qi) : GUI developmenten_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorOng Keng Sian, Vincenten_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineeringen_US
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Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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