Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/65596
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dc.contributor.authorNg, Marco Hin Yu
dc.date.accessioned2015-11-19T00:58:02Z
dc.date.available2015-11-19T00:58:02Z
dc.date.copyright2015en_US
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/10356/65596
dc.description.abstractIn recent years, the term Gamification has been used to describe the integration of game elements into non-gaming settings. Tapping into the ability of traditional games, the act of Gamification engages players and motivates them towards their peak performance. This paper aims to develop a deeper understanding of the elements involved in Gamification, learn how they work, and understand how they can be applied to the field of advertising. To understand this rising phenomenon in the 21st Century, we must look to the origins of Gamification, its underlying psychological ideas and the fundamental propulsion of user behaviour. A clear comprehensive report on the practical applications of Gamification will be explained through a study of varying game elements and Gamification design processes with references to other case studies. To further demonstrate the application of Gamification to advertising, this report offers a theoretical implementation, utilizing methods of gauging, and ultimately, an evaluation on its benefits. As discussed, the findings of this research attest that Gamification’s impact should not be underestimated. Its application will greatly improve the engagement of consumers and provide a lasting relationship with companies in relation to advertising.en_US
dc.format.extent55 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer applicationsen_US
dc.titleGamification for advertisingen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorNg Wee Keongen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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