Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/66484
Title: Design and implementation of a learning agent in a computer game
Authors: Ang, Wee Liang
Keywords: DRNTU::Engineering
Issue Date: 2016
Abstract: Agents have been used to assist in learning and at the same time serves as a guide for the players or students who are using the application. By having an agent in the Parkinson Diagnosis Game, it can help to enhance user experience for the elderly and at the same time gives the elderly hints of what to do when they are lost in the middle of the diagnosis. The agent can stimulate the interest of some elderly as they feel superior when they get to teach a naïve agent.
URI: http://hdl.handle.net/10356/66484
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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