Please use this identifier to cite or link to this item:
Title: Procedural 3D digital world generation
Authors: Nur Hafeeza Binte Sattakir
Keywords: DRNTU::Engineering
DRNTU::Visual arts and music
Issue Date: 2016
Abstract: This report aims to provide a summary of the student’s research and contribution for the Final Year Project (FYP) that explores various types of algorithms to generate Procedural Three Dimensional (3D) digital landscapes, by using the Unity 5 game engine and the Oculus Rift Virtual Reality (VR). These landscapes would not attempt to mimic or replicate environments from nature, but would try to depict an abstract environment instead. Firstly, this report introduces the basics of procedural landscape generation and The choice of using this minimalistic approach that utilizes low polygon design, that was popularly used in video games in the 1990s. This game will utilize different algorithms of procedurally generated terrain, objects, and textures. During the process of integrating the Unity 5 game with the Oculus Rift, the student faced some challenges in making the game running smoothly. This report also consists of the different trial and errors done by the student in tackling this issue. Overall, the student aims to show the awareness that generating procedurally generated games is not as easy as it sounds. This game requires the application of the student’s technical and design skills. It also requires patience and a lot of experimenting with the different algorithms. Despite that, the student has gained new and valuable experience in both coding and Virtual Reality.
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
FYPFinal - Hafeeza U1321816F.pdf
  Restricted Access
5.04 MBAdobe PDFView/Open

Page view(s)

Updated on Jun 22, 2021


Updated on Jun 22, 2021

Google ScholarTM


Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.