Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/70439
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dc.contributor.authorLee, Jie Ming
dc.date.accessioned2017-04-24T07:18:11Z
dc.date.available2017-04-24T07:18:11Z
dc.date.issued2017
dc.identifier.urihttp://hdl.handle.net/10356/70439
dc.description.abstractSmart phone games in the market today tend to rely on the internet for communication, whether they are single-player or multi-player games. This leads to less social interaction, which includes verbal and non-verbal communication. Shape Shift is a game developed for children, as a platform promote social interaction and cohesion, as well as spatial awareness skills. To assess and review the game, user studies consisting of video recordings and user experience feedback were conducted. The results suggest that the game has achieved its objectives as an educational tool to facilitate teaching children social and cognitive skills.en_US
dc.format.extent82 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineeringen_US
dc.titleCollaborative education game in a physical spaceen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorGoh Wooi Boonen_US
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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