Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/70482
Title: Gamification and data analytics to reduce smartphone addiction
Authors: Lal, Srishti
Keywords: DRNTU::Engineering::Computer science and engineering
Issue Date: 2017
Abstract: “Nomophobia” is the phobia of being out of mobile phone contact. This project is aimed at developing a proof-of-concept for using techniques of gamification and data analytics for addressing nomophobia. With the collection of these techniques, the project aims to motivate users to focus on other productive work as well as real social interactions instead of being glued to their smartphone screens. For this purpose, a hybrid application called “FOCUS” has been implemented using the Ionic Framework and Firebase that is deployable on the Android and iOS platform. The proof-of-concept application has been completed successfully and demonstrates how both these techniques can be combined to provide a better offering to both users and businesses.
URI: http://hdl.handle.net/10356/70482
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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Final Year Report - Srishti Lal.pdf
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