Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/70650
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dc.contributor.authorOng, Junhao
dc.date.accessioned2017-05-08T03:21:31Z
dc.date.available2017-05-08T03:21:31Z
dc.date.issued2017
dc.identifier.urihttp://hdl.handle.net/10356/70650
dc.description.abstractRequiem is a short live action film it is fully packed with actions of fighting scene. On top of the dynamic movements, the film seeks to convey a violent tone, in terms of ‘survival of the fittest’ as being portrayed by Requiem’s protagonist ‘Prisoner 2048’. To create an atmosphere fill with intensity, cinematic choices, colour palette, design direction and overall layout of the film were carefully crafted, ensuring that the film remains exciting yet anticipating. This report documents the process of making this final year project thesis film from its beginning till its final stages, highlighting artistic and technicality of making of Requiem. It introduces the challenges encountered as well as the techniques that we had applied to resolute these difficulties. Keywords: 3D animation, Motion capture, visual effects simulation, Image based lighting, 3D scanning, compositing, 3D modelling, rigging, lighting, texturing.en_US
dc.format.extent18 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer applications::Arts and humanitiesen_US
dc.titleRequiemen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorBenjamin Seideen_US
dc.contributor.schoolSchool of Art, Design and Mediaen_US
dc.description.degreeBachelor of Fine Artsen_US
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Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)
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