Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/73370
Title: A world of hurt : representations of suffering in the "Silent Hill" franchise
Authors: Ong, Sher Li
Keywords: DRNTU::Humanities::Literature
Issue Date: 2018
Source: Ong, S. L. (2018). A world of hurt : representations of suffering in the "Silent Hill" franchise. Master's thesis, Nanyang Technological University, Singapore.
Abstract: The conversation surrounding violence in video games has always focused on the morality of violence in video games. Violence in video games has either been condemned by moral guardians as immoral, or used by video game players to signify how far video game technology has progressed. This thesis aims to move the conversation instead to the nature of the violent images in video games. Through an examination of Silent Hill, Silent Hill 2, Silent Hill 3, and Silent Hill 4, this paper discusses how these four video games present images of suffering affectively, focusing on how representations of suffering change the relationship between the video game, the player, and the player’s others within the video game world.
URI: http://hdl.handle.net/10356/73370
DOI: 10.32657/10356/73370
Schools: School of Humanities and Social Sciences 
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:HSS Theses

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