Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/74036
Title: Visual immersive geometry
Authors: See, Jun Wei
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Issue Date: 2018
Abstract: Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML). Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly. This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields.
URI: http://hdl.handle.net/10356/74036
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
Amended_FYP_Report_SEE_JUN_WEI.pdf
  Restricted Access
6.63 MBAdobe PDFView/Open

Page view(s)

101
checked on Sep 30, 2020

Download(s)

20
checked on Sep 30, 2020

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.