Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/74036
Title: | Visual immersive geometry | Authors: | See, Jun Wei | Keywords: | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics | Issue Date: | 2018 | Abstract: | Virtual Reality (VR) has always been a field of interest and various applications in different industries have been developed. VR can possibly serve as the future of the education industry. This study aimed to investigate if Mid-Air Interaction via VR devices such as the Leap Motion Controller can perform more efficiently as compared to conventional shape modelling software such as Autodesk Maya in completing a set of shape modelling task. Therefore, this tests the feasibility of using VR devices to facilitate the teaching of Computer Graphics. The Mid-Air Interaction method was implemented with the Virtual Reality Modelling Language (VRML). Subjects were invited as participants to complete a set of tasks and the statistics obtained were compared with a set of results that was previously obtained from a completed user study. The results obtained showed that the proposed Mid-Air Interaction method outperformed the conventional working with the mouse and keyboard significantly. This study revealed that VR can be used as a possible direction for the education industry and there can be further explorations into other similar fields. | URI: | http://hdl.handle.net/10356/74036 | Schools: | School of Computer Science and Engineering | Rights: | Nanyang Technological University | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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Amended_FYP_Report_SEE_JUN_WEI.pdf Restricted Access | 6.63 MB | Adobe PDF | View/Open |
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