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Title: | Collaborative game in a shared physical space | Authors: | Tan, Peng Hian | Keywords: | DRNTU::Engineering::Computer science and engineering::Computer applications::Physical sciences and engineering | Issue Date: | 2018 | Abstract: | Despite the phone’s capability to interact with the physical world around us, there is a lack of mobile games out in the market that combines both the physical and virtual world together. The project aims to utilize SALib, an Android-based library that projects a physical arena onto a virtual space, to create an educational game that is intuitive, promotes team-building and is fun to play. Balloon Party is designed and developed as a result, a game that tests and trains the player’s spatial memory. A user study was conducted to assess the game on how well it achieved the project’s aim. The game is proven to be able to promote team-building, with a large majority of the players in the user study communicating and working together to complete the game effectively. But due to a design and development oversight, the assessment on the intuitiveness and fun factor of the game are dampened due to an oversight during design and development. | URI: | http://hdl.handle.net/10356/74113 | Schools: | School of Computer Science and Engineering | Rights: | Nanyang Technological University | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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Collaborative Game in a Shared Physical Space.pdf Restricted Access | 1.48 MB | Adobe PDF | View/Open |
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