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Title: Implementation of games on a cloud-based universal quantum computer
Authors: Soh, Edmond Cun Yu
Keywords: DRNTU::Science
Issue Date: 2018
Abstract: Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum computer yet. However, current hardware developments have hit milestones in producing prototypes up to around 50 qubits. At the same time, quantum computing research have started to shift towards software development. This is complemented by the fact that real quantum computer prototypes are also becoming increasingly publicly accessible on the internet. In this project, the author attempts to inspire a populace of quantum programmers by introducing quantum computing to the public community using the context of playing two distinctive games on an online real quantum computer. The author proposes a scheme for representing classic games in quantum domains, as well as a protocol for the implementation of quantum games on IBM QX. The experimental implementation of quantum games shows that predictions made by quantum game theory cannot be achieved with current quantum computing device.
Schools: School of Mechanical and Aerospace Engineering 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:MAE Student Reports (FYP/IA/PA/PI)

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For Submission_Implementation of quantum games through cloud computing 17_April_2018 (to be printed).pdf
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Main Report1.04 MBAdobe PDFView/Open
Quantum Coin Flip
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Experiment data readings for case study 1 - Quantum Coin Flip game294.61 kBUnknownView/Open
Quantum Prisoner's Dilemma Results.rar
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Experiment data readings for case study 2 - Quantum Prisoner's Dilemma529.82 kBUnknownView/Open

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