Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/75489
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dc.contributor.authorWang, Haotian
dc.date.accessioned2018-05-31T08:50:07Z
dc.date.available2018-05-31T08:50:07Z
dc.date.issued2018
dc.identifier.urihttp://hdl.handle.net/10356/75489
dc.description.abstractKinect is a series of input devices produced by Microsoft with powerful motion tracking capability. Though it is mostly used in modern motion games and robotics, its has great potential in healthcare and fitness industry. This article introduces a project developing a gaming program based on rule-based motion recognition algorithm and Kinect for Windows v2. Such program can help elderly and handicapped people against chronic diseases by guiding them to do regular exercise. With Kinect v2, the performance has increased significantly comparing to Kinect v1. Besides the feature of the program, the rule-based motion recognition algorithm is also highly valuable for further use in other application.en_US
dc.format.extent43 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Electrical and electronic engineeringen_US
dc.titleRule-based human motion tracking with kinect sensorsen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorChau Lap Puien_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineeringen_US
dc.contributor.supervisor2Yap Kim Huien_US
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Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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