Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/76133
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dc.contributor.authorSoh, Wei Jie
dc.date.accessioned2018-11-19T07:32:00Z
dc.date.available2018-11-19T07:32:00Z
dc.date.issued2018
dc.identifier.urihttp://hdl.handle.net/10356/76133
dc.description.abstractSerious games are games intended for more than simply entertainment, rather it is meant for learning skills and collecting data for researches. Serious games have many benefits that are unique, allowing for many different uses not only in education, but also in industries as a training tool for professionals. Serious game development requires more different discipline knowledge over a game intended for entertainment. This results in a longer schedule and more professional from different disciplines for the game development process than games meant for entertainment. This project aims to reduce the time required for the coding phase of the game development. A toolkit that consist of utility functions that are commonly used in serious games will be created in the Unity 3D game engine. This report will go into some of the details about the benefits of serious games and the advances in the tools that are used for game development. The subsequent sections will talk about the toolkit that was created in Unity.en_US
dc.format.extent31 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineeringen_US
dc.titleGame development toolkit design and implementationen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorShen Zhiqien_US
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
item.grantfulltextrestricted-
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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