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https://hdl.handle.net/10356/76793
Title: | Navigational methods in 3D virtual environments | Authors: | Fu, Zi Xiang | Keywords: | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling |
Issue Date: | 2019 | Abstract: | 3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this context refers to the ways the object can get from current location to desired location. This project will be focusing on Unity3D as a game engine for creation of 3D virtual environment. The project comprises of 2 parts. The first part of this project is to investigate into the current existing pathfinding and navigation tool used in Unity. This includes NavMesh, Unity’s built-in pathfinding tool as well as a third-party navigational tool, A*star Pathfinding Project. The second part of this project is implementation of custom pathfinding and navigational method that can potentially solve limitations of the current ones. | URI: | http://hdl.handle.net/10356/76793 | Schools: | School of Computer Science and Engineering | Rights: | Nanyang Technological University | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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Fu Zi Xiang - FYP.pdf Restricted Access | 2.03 MB | Adobe PDF | View/Open |
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