Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/76793
Title: Navigational methods in 3D virtual environments
Authors: Fu, Zi Xiang
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
Issue Date: 2019
Abstract: 3D virtual environments are created to simulate 3D space in computers. They are created for many uses, such as gaming and virtual reality. There are various game engines that can create such environment. Objects will also be created to interact and move in the environment. Pathfinding in this context refers to the ways the object can get from current location to desired location. This project will be focusing on Unity3D as a game engine for creation of 3D virtual environment. The project comprises of 2 parts. The first part of this project is to investigate into the current existing pathfinding and navigation tool used in Unity. This includes NavMesh, Unity’s built-in pathfinding tool as well as a third-party navigational tool, A*star Pathfinding Project. The second part of this project is implementation of custom pathfinding and navigational method that can potentially solve limitations of the current ones.
URI: http://hdl.handle.net/10356/76793
Schools: School of Computer Science and Engineering 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
Fu Zi Xiang - FYP.pdf
  Restricted Access
2.03 MBAdobe PDFView/Open

Page view(s)

344
Updated on Mar 15, 2025

Download(s)

11
Updated on Mar 15, 2025

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.