Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/76923
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dc.contributor.authorLow, Jia Xi
dc.date.accessioned2019-04-24T03:25:08Z
dc.date.available2019-04-24T03:25:08Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/10356/76923
dc.description.abstractThe lack of physical activity has led to various illness to Singaporean. To tackle this challenge, the Singapore government encourage people to participate in physical activity by setting up fitness facilities around the neighborhood. However, the utilization rate of those facilities is relatively low. There is a need to have some actions to motivate people to fully utilize it. This project is to develop a mobile exergame, which motivates the people to carry out physical activity by using fitness facilities in the public while enjoying the mobile game at the same time. Online research and field visit have been made to find out the most suitable game that can promote the usage of those facilities. A mobile exergame “Icicle Survivor” has been created at the end of the project.en_US
dc.format.extent47 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineeringen_US
dc.titleMobile exergaming using embedded sensing systemen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorGoh Wooi Boonen_US
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Engineering)en_US
item.grantfulltextrestricted-
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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