Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/77000
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dc.contributor.authorLim, Shi Feng
dc.date.accessioned2019-04-30T06:15:31Z
dc.date.available2019-04-30T06:15:31Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/10356/77000
dc.description.abstractThis project is to develop a VR Table Tennis game that acts as a platform for further development aimed towards learning table tennis, recreational activities or for research.en_US
dc.format.extent31 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineeringen_US
dc.titleTable tennis in virtual realityen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorLin Fengen_US
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Engineering)en_US
item.grantfulltextrestricted-
item.fulltextWith Fulltext-
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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