Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/77203
Title: On-demand cloud gaming
Authors: Wibowo, Angelus Keefe Julian
Keywords: DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems
Issue Date: 2019
Abstract: Cloud gaming is an emerging technology in gaming industry with a lot of new possibilities to be explored. By utilizing powerful cloud resources, cloud gaming enables people to play graphics intensive games from any devices that they want. However, setting up a cloud gaming environment is a hassle for most people and the price of using powerful cloud resources is not that cheap either. This project aims to develop a cost-effective web-based cloud gaming system to allow one-click deployment of games onto the cloud server. In this paper, we will go through the design as well as the implementation process of the cloud gaming system and discuss various cost optimization ideas to minimize the cost of the cloud gaming system as much as possible. Finally, we will also evaluate the performance and cost of the cloud gaming system to find out the usability and cost-effectiveness of the system as well as how it can be improved further.
URI: http://hdl.handle.net/10356/77203
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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