Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/77222
Title: Displaying curves and surfaces in Unity3D system
Authors: Khiew, Jian Bin
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Issue Date: 2019
Abstract: FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend of Unity3D’s capability as a platform to support FVRML’s features, the advantages over BS Contact and ultimately to conclude whether Unity3D could be used to provide a new coursework software tool to NTU students. This study investigates Unity3D’s ability to create curves, surfaces and solids using parametric and implicit functions and to display them in a virtual scene. In addition, providing an intuitive UI system to edit input parameters and a standalone software application for multiple platforms. Participants were then invited to compare FVRML + BS Contact to the new Unity3D software.
URI: http://hdl.handle.net/10356/77222
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
FYP Final Report Displaying Curves and Surfaces in Unity 3D v3-converted.pdf
  Restricted Access
Displaying curves and surfaces in Unity 3D system FYP Report1.25 MBAdobe PDFView/Open

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.