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|Title:||Displaying curves and surfaces in Unity3D system||Authors:||Khiew, Jian Bin||Keywords:||DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics||Issue Date:||2019||Abstract:||FVRML is a tool created in efforts to provide a function-based shape modeling and visualization tool. It is currently provided to students in NTU as part of a Computer Science coursework project, Computer Graphics & Visualization, and other related studies.This study is to investigate the extend of Unity3D’s capability as a platform to support FVRML’s features, the advantages over BS Contact and ultimately to conclude whether Unity3D could be used to provide a new coursework software tool to NTU students. This study investigates Unity3D’s ability to create curves, surfaces and solids using parametric and implicit functions and to display them in a virtual scene. In addition, providing an intuitive UI system to edit input parameters and a standalone software application for multiple platforms. Participants were then invited to compare FVRML + BS Contact to the new Unity3D software.||URI:||http://hdl.handle.net/10356/77222||Rights:||Nanyang Technological University||Fulltext Permission:||restricted||Fulltext Availability:||With Fulltext|
|Appears in Collections:||SCSE Student Reports (FYP/IA/PA/PI)|
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|FYP Final Report Displaying Curves and Surfaces in Unity 3D v3-converted.pdf|
|Displaying curves and surfaces in Unity 3D system FYP Report||1.25 MB||Adobe PDF||View/Open|
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