Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/77399
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dc.contributor.authorAng, Wei Yi
dc.date.accessioned2019-05-28T05:12:26Z
dc.date.available2019-05-28T05:12:26Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/10356/77399
dc.description.abstractAn augmented reality can place holograms into the real world with the use of Unity and Microsoft HoloLens. However, 3D sound effects are required to make the holograms sound realistic and close to the real world. Therefore, this project will look into the ways that make the reproduction of 3D sound effect possible to the listener to produce a better sound image that’s similar to the real world. Audio signal processing methods, Unity programming and MATLAB toolbox would be discussed in this report to show the techniques used to scan the environment of the listener before the implementation of the audio effects. Comparison would be made to see the accuracy of the data collected.en_US
dc.format.extent62 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Electrical and electronic engineeringen_US
dc.titleAR application development with 3D sound effectsen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorGan Woon Sengen_US
dc.contributor.supervisorRishabh Gupta
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineering (Information Engineering and Media)en_US
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Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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