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Title: Aesthetic Experience and Acceptance of Human Computation Games
Authors: Wang, Xiaohui
Goh, Dion Hoe-Lian
Lim, Ee-Peng
Vu, Adrian Wei Liang
Keywords: Human computation games
Aesthetic experience
Issue Date: 2015
Publisher: Springer International Publishing
Source: Wang, X., Goh, D. H. L., Lim, E. P., & Vu, A. W. L. (2015). Aesthetic Experience and Acceptance of Human Computation Games. Lecture Notes in Computer Science, 9469, 264-273.
Series/Report no.: Lecture Notes in Computer Science
Abstract: Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.
ISBN: 978-3-319-27974-9
DOI: 10.1007/978-3-319-27974-9_28
Schools: Wee Kim Wee School of Communication and Information 
Organisations: School of Information Systems, Singapore Management University, Singapore
Rights: © 2015 Springer International Publishing Switzerland. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer International Publishing Switzerland. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at:
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:WKWSCI Journal Articles

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