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Title: Evaluating Library Escape: A Prototype Information Literacy Game
Authors: Guo, Yan Ru
Goh, Dion Hoe-Lian
Keywords: Digital game-based learning
Information literacy
Pedagogical playability heuristics
User evaluation
Issue Date: 2015
Source: Guo, Y. R., & Goh, D. H.-L. (2015). Evaluating Library Escape: A Prototype Information Literacy Game. In Digital Libraries: Providing Quality Information (pp. 302-303). Springer International Publishing.
Conference: International Conference on Asia-Pacific Digital Libraries (17th:2015:Seoul, Korea)
Abstract: Digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototype, with data analyzed based on Pedagogical Playability Heuristics.
DOI: 10.1007/978-3-319-27974-9
Schools: Wee Kim Wee School of Communication and Information 
Rights: © 2015 Springer International Publishing Switzerland. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer International Publishing Switzerland. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [].
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:WKWSCI Conference Papers

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