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https://hdl.handle.net/10356/80555
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Montesdeoca, Santiago E. | en |
dc.contributor.author | Seah, Hock-Soon | en |
dc.contributor.author | Rall, Hans-Martin | en |
dc.date.accessioned | 2016-05-18T02:45:17Z | en |
dc.date.accessioned | 2019-12-06T13:52:08Z | - |
dc.date.available | 2016-05-18T02:45:17Z | en |
dc.date.available | 2019-12-06T13:52:08Z | - |
dc.date.issued | 2016 | en |
dc.identifier.citation | Montesdeoca, S. E., Seah, H.-S., & Rall, H.-M. (2016). Art-directed Watercolor Rendered Animation. Expressive 2016. | en |
dc.identifier.uri | https://hdl.handle.net/10356/80555 | - |
dc.description.abstract | This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in the 3D scene to simulate the characteristic appearance of traditional watercolor. For this purpose, it performs an object-space simulation and makes use of the user-painted influences to control and enhance image-space watercolor effects. In contrast to previous approaches, we introduce specialized watercolor shaders that are adjusted and deformed according to the desired painted effects. We further present novel algorithms that simulate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All of these represent essential characteristic effects of traditional watercolor. The system performs in real-time, scales well with scene complexity and is fully implemented in Autodesk Maya. | en |
dc.description.sponsorship | NRF (Natl Research Foundation, S’pore) | en |
dc.format.extent | 8 p. | en |
dc.language.iso | en | en |
dc.relation.uri | https://doi.org/10.21979/N9/KU4B6S | en_US |
dc.rights | © 2016 The Eurographics Association. This is the author created version of a work that has been peer reviewed and accepted for publication by Expressive 2016, The Eurographics Association. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.2312/exp.20161063]. | en |
dc.subject | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics | en |
dc.subject | Watercolor | en |
dc.subject | Art-directed | en |
dc.subject | Non-photorealistic Rendering (NPR) | en |
dc.title | Art-directed Watercolor Rendered Animation | en |
dc.type | Conference Paper | en |
dc.contributor.school | Interdisciplinary Graduate School (IGS) | en |
dc.contributor.conference | Expressive 2016 | en |
dc.contributor.organization | Multi-plAtform Game and Innovation Centre | en |
dc.identifier.doi | 10.2312/exp.20161063 | en |
dc.description.version | Accepted version | en |
item.grantfulltext | open | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | IGS Conference Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Art Directed Watercolor Rendered Animation.pdf | This is the authors’ version of the work. The definitive version is available at http://diglib.eg.org/. | 6.17 MB | Adobe PDF | ![]() View/Open |
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