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dc.contributor.authorMovania, Muhammad Mobeenen
dc.contributor.authorLin, Fengen
dc.contributor.authorQian, Kemaoen
dc.contributor.authorChiew, Wei Mingen
dc.contributor.authorSeah, Hock Soonen
dc.identifier.citationMovania, M. M., Lin, F., Qian, K., Chiew, W. M., & Seah, H. S. (2015). Coupling between Meshless FEM Modeling and Rendering on GPU for Real-time Physically-based Volumetric Deformation. Journal of WSCG, 20(1), 1-10.en
dc.description.abstractFor real-time rendering of physically-based volumetric deformation, a meshless finite element method (FEM) is proposed and implemented on the new-generation Graphics Processing Unit (GPU). A tightly coupled deformation and rendering pipeline is defined for seamless modeling and rendering: First, the meshless FEM model exploits the vertex shader stage and the transform feedback mechanism of the modern GPU; and secondly, the hardware-based projected tetrahedra (HAPT) algorithm is used for the volume rendering on the GPU. A remarkable feature of the new algorithm is that CPU readback is avoided in the entire deformation modeling and rendering pipeline. Convincing experimental results are presented.en
dc.format.extent10 p.en
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© 2012 UNION Agency. This paper was published in Journal of WSCG and is made available as an electronic reprint (preprint) with permission of UNION Agency. The published version is available at: []. One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper is prohibited and is subject to penalties under law.en
dc.subjectPhysically based deformationen
dc.subjectGPU transform feedbacken
dc.subjectVolume renderingen
dc.subjectVolumetric deformationen
dc.subjectFinite element methoden
dc.subjectMeshless modelen
dc.titleCoupling between Meshless FEM Modeling and Rendering on GPU for Real-time Physically-based Volumetric Deformationen
dc.typeJournal Articleen
dc.contributor.schoolSchool of Computer Engineeringen
dc.description.versionPublished versionen
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