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Title: SPLASH : blending gaming and content sharing in a location-based mobile application
Authors: Razikin, Khasfariyati
Tan, Keng-Tiong
Goh, Dion Hoe-Lian
Lee, Chei Sian
Chua, Alton Yeow Kuan
Keywords: DRNTU::Library and information science::General
Issue Date: 2011
Source: Goh, D. H. L., Lee, C. S., Chua, A. Y. K., Razikin, K., & Tan, K. T. (2011). SPLASH: Blending gaming and content sharing in a location-based mobile application. Lecture Notes in Computer Science, 6984, 328-331.
Series/Report no.: Lecture notes in computer science
Abstract: In this demonstration, we introduce SPLASH ( Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is harnessed to motivate users to contribute content. A detailed description of the features in SPLASH and its distinctive characteristics will also be presented.
ISSN: 0302-9743
DOI: 10.1007/978-3-642-24704-0_41
Schools: Wee Kim Wee School of Communication and Information 
Rights: © 2011 Springer Berlin Heidelberg. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [].
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:WKWSCI Journal Articles

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