Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/82879
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dc.contributor.authorRazikin, Khasfariyatien
dc.contributor.authorTan, Keng-Tiongen
dc.contributor.authorGoh, Dion Hoe-Lianen
dc.contributor.authorLee, Chei Sianen
dc.contributor.authorChua, Alton Yeow Kuanen
dc.date.accessioned2012-07-30T03:33:14Zen
dc.date.accessioned2019-12-06T15:07:28Z-
dc.date.available2012-07-30T03:33:14Zen
dc.date.available2019-12-06T15:07:28Z-
dc.date.copyright2011en
dc.date.issued2011en
dc.identifier.citationGoh, D. H. L., Lee, C. S., Chua, A. Y. K., Razikin, K., & Tan, K. T. (2011). SPLASH: Blending gaming and content sharing in a location-based mobile application. Lecture Notes in Computer Science, 6984, 328-331.en
dc.identifier.issn0302-9743en
dc.identifier.urihttps://hdl.handle.net/10356/82879-
dc.description.abstractIn this demonstration, we introduce SPLASH ( Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is harnessed to motivate users to contribute content. A detailed description of the features in SPLASH and its distinctive characteristics will also be presented.en
dc.language.isoenen
dc.relation.ispartofseriesLecture notes in computer scienceen
dc.rights© 2011 Springer Berlin Heidelberg. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1007/978-3-642-24704-0_41].en
dc.subjectDRNTU::Library and information science::Generalen
dc.titleSPLASH : blending gaming and content sharing in a location-based mobile applicationen
dc.typeJournal Articleen
dc.contributor.schoolWee Kim Wee School of Communication and Informationen
dc.identifier.doi10.1007/978-3-642-24704-0_41en
dc.description.versionAccepted versionen
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