Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/83271
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dc.contributor.authorZhao, Mingbien
dc.contributor.authorCai, Wentongen
dc.contributor.authorTurner, S. J.en
dc.date.accessioned2019-10-03T05:10:18Zen
dc.date.accessioned2019-12-06T15:18:54Z-
dc.date.available2019-10-03T05:10:18Zen
dc.date.available2019-12-06T15:18:54Z-
dc.date.issued2017en
dc.identifier.citationZhao, M., Cai, W., & Turner, S. J. (2018). CLUST : simulating realistic crowd behaviour by mining pattern from crowd videos. Computer Graphics Forum, 37(1), 184-201. doi:10.1111/cgf.13259en
dc.identifier.issn0167-7055en
dc.identifier.urihttps://hdl.handle.net/10356/83271-
dc.identifier.urihttp://hdl.handle.net/10220/50079en
dc.description.abstractIn this paper, we present a data‐driven approach to simulate realistic locomotion of virtual pedestrians. We focus on simulating low‐level pedestrians' motion, where a pedestrian's motion is mainly affected by other pedestrians and static obstacles nearby, and the preferred velocities of agents (direction and speed) are obtained from higher level path planning models. Before the simulation, collision avoidance processes (i.e. examples) are extracted from videos to describe how pedestrians avoid collisions, which are then clustered using hierarchical clustering algorithm with a novel distance function to find similar patterns of pedestrians' collision avoidance behaviours. During the simulation, at each time step, the perceived state of each agent is classified into one cluster using a neural network trained before the simulation. A sequence of velocity vectors, representing the agent's future motion, is selected among the examples corresponding to the chosen cluster. The proposed CLUST model is trained and applied to different real‐world datasets to evaluate its generality and effectiveness both qualitatively and quantitatively. The simulation results demonstrate that the proposed model can generate realistic crowd behaviours with comparable computational cost.en
dc.format.extent17 p.en
dc.language.isoenen
dc.relation.ispartofseriesComputer Graphics Forumen
dc.rightsThis is the peer reviewed version of the following article: Zhao, M., Cai, W., & Turner, S. J. (2018). CLUST : simulating realistic crowd behaviour by mining pattern from crowd videos. Computer Graphics Forum, 37(1), 184-201, which has been published in final form at http://dx.doi.org/10.1111/cgf.13259. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions.en
dc.subjectBehavioural Animationen
dc.subjectAnimationen
dc.subjectEngineering::Computer science and engineeringen
dc.titleCLUST : simulating realistic crowd behaviour by mining pattern from crowd videosen
dc.typeJournal Articleen
dc.contributor.schoolSchool of Computer Science and Engineeringen
dc.identifier.doihttp://dx.doi.org/10.1111/cgf.13259en
dc.description.versionAccepted versionen
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Appears in Collections:SCSE Journal Articles
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