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https://hdl.handle.net/10356/84536
Title: | 3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze | Authors: | Lai, Chi-Fu William Yeung, Sai-Kit Yan, Xiaoqi Fu, Chi-Wing Tang, Chi-Keung |
Keywords: | Dynamic and procedural modeling Computational geometry and object modeling |
Issue Date: | 2016 | Source: | Lai, C. -F. W., Yeung, S. -K., Yan, X., Fu, C. -W., & Tang, C. -K. (2016). 3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze. IEEE Transactions on Visualization and Computer Graphics, 22(10), 2275-2288. | Series/Report no.: | IEEE Transactions on Visualization and Computer Graphics | Abstract: | Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perception, or simply break the figure's impossibility upon view changes. In this paper, we present a new approach towards 3D gaming with impossible figures, delivering for the first time navigation in 3D mazes constructed from impossible figures. Such result cannot be achieved by previous research work in modeling impossible figures. To deliver seamless gaming navigation and interaction, we propose i) a set of guiding principles for bringing out subtle perceptions and ii) a novel computational approach to construct 3D structures from impossible figure images and then to dynamically construct the impossible-figure maze subjected to user's view. In the end, we demonstrate and discuss our method with a variety of generic maze types. | URI: | https://hdl.handle.net/10356/84536 http://hdl.handle.net/10220/41862 |
ISSN: | 1077-2626 | DOI: | 10.1109/TVCG.2015.2507584 | Schools: | School of Computer Science and Engineering | Rights: | © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: [http://dx.doi.org/10.1109/TVCG.2015.2507584]. | Fulltext Permission: | open | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Journal Articles |
Files in This Item:
File | Description | Size | Format | |
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3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze.pdf | 8.96 MB | Adobe PDF | ![]() View/Open |
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