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|Title:||MNPR : a framework for real-time expressive non-photorealistic rendering of 3D computer graphics||Authors:||Montesdeoca, Santiago E.
Seah, Hock Soon
|Keywords:||Engineering::Computer science and engineering
|Issue Date:||2018||Abstract:||We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated through our implemented watercolor, oil and charcoal stylizations. Our generalized control semantics and their style-specific mappings are designed to be extrapolated to other styles, by adhering to the same control scheme. We then share our implementation details by breaking down our framework and elaborating on its inner workings. Finally, we evaluate the usefulness of each level of control through a user study involving 20 experienced artists and engineers in the industry, who have collectively spent over 245 hours using our system. MNPR is implemented in Autodesk Maya and open-sourced through this publication, to facilitate adoption by artists and further development by the expressive research and development community.||URI:||https://hdl.handle.net/10356/89603
|DOI:||10.1145/3229147.3229162||Rights:||© 2018 Association for Computing Machinery (ACM). All rights reserved. This paper was published in Expressive '18: Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering and is made available with permission of Association for Computing Machinery (ACM).||Fulltext Permission:||open||Fulltext Availability:||With Fulltext|
|Appears in Collections:||ADM Conference Papers|
IGS Conference Papers
SCSE Conference Papers
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