Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/89631
Title: | Creating autonomous adaptive agents in a real-time first-person shooter computer game | Authors: | Wang, Di Tan, Ah Hwee |
Keywords: | Adaptive Resonance Theory Operations Real-time Computer Game DRNTU::Engineering::Computer science and engineering |
Issue Date: | 2015 | Source: | Wang, D., & Tan, A. H. (2015). Creating autonomous adaptive agents in a real-time first-person shooter computer game. IEEE Transactions on Computational Intelligence and AI in Games, 7(2), 123-138. doi:10.1109/TCIAIG.2014.2336702 | Series/Report no.: | IEEE Transactions on Computational Intelligence and AI in Games | Abstract: | Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first-person shooter computer game called Unreal Tournament. Rewards used for learning are either obtained from the game environment or estimated using the temporal difference learning scheme. In this way, the agents are able to acquire proper strategies and discover the effectiveness of different weapons without any guidance or intervention. The experimental results show that our agents learn effectively and appropriately from scratch while playing the game in real-time. Moreover, with the previously learned knowledge retained, our agent is able to adapt to a different opponent in a different map within a relatively short period of time. | URI: | https://hdl.handle.net/10356/89631 http://hdl.handle.net/10220/46772 |
ISSN: | 1943-068X | DOI: | 10.1109/TCIAIG.2014.2336702 | Rights: | © 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: [http://dx.doi.org/10.1109/TCIAIG.2014.2336702]. | Fulltext Permission: | open | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Journal Articles |
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TCIAIG2015.pdf | 1.23 MB | Adobe PDF | ![]() View/Open |
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