Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/96485
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dc.contributor.authorThalmann, Nadia Magnenaten
dc.contributor.authorThalmann, Danielen
dc.date.accessioned2013-08-05T03:44:28Zen
dc.date.accessioned2019-12-06T19:31:20Z-
dc.date.available2013-08-05T03:44:28Zen
dc.date.available2019-12-06T19:31:20Z-
dc.date.copyright2012en
dc.date.issued2012en
dc.identifier.urihttps://hdl.handle.net/10356/96485-
dc.description.abstractThis paper essentially tries to examine all the roles that Virtual Humans can play in empowering human expression, and the research challenges we have to face to make this possible. It starts with a short history of Virtual Humans and how we contribute to the foundations of this field. We then define six typical Virtual Humans: the Performing Virtual Human, the Physiological Virtual Human, the Learning Virtual Human, the Connected Virtual Human, the Secure Virtual Human, and the Anthropometric Virtual Human. For each category, we provide a definition and a few possible scenarios, then we try to identify the research challenges, the past experiences, and some unsolved core issues.en
dc.language.isoenen
dc.subjectDRNTU::Engineering::Computer science and engineeringen
dc.titleVirtual humans : back to the futureen
dc.typeConference Paperen
dc.contributor.schoolSchool of Computer Engineeringen
dc.contributor.conferenceGraphics Interface (2012 : Toronto, Canada)en
dc.identifier.openurlhttp://dl.acm.org/citation.cfm?id=2305278en
item.fulltextNo Fulltext-
item.grantfulltextnone-
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