Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/99034
Title: A survey and typology of human computation games
Authors: Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
Issue Date: 2012
Conference: International Conference on Information Technology: New Generations (9th : 2012 : Las Vegas, Nevada, US)
Abstract: Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner.
URI: https://hdl.handle.net/10356/99034
http://hdl.handle.net/10220/12576
DOI: 10.1109/ITNG.2012.124
Schools: Wee Kim Wee School of Communication and Information 
Fulltext Permission: none
Fulltext Availability: No Fulltext
Appears in Collections:WKWSCI Conference Papers

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