Now showing items 1-3 of 3
Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation ...
Affective, non-calculative and social motivation to lead : what we know from studies of entrepreneurial, professional & leadership motivation
In 2001, Chan & Drasgow developed a 3-factor model and self-report measure of the motivation to lead (MTL) including affective, social-normative and non-calculative factors. Recently, Chan et al. (2012) adapted this ...
Gender and the motivation to lead : what we know from studies of entrepreneurial, professional and leadership in the 21st century
Gatzka, Elprana, Stiehl, & Felfe (2009) noted that past attempts to explain the under-representation of women in leadership positions worldwide have neglected the motivational aspects of leadership. In their structured ...