Now showing items 1-6 of 6
Social tags for resource discovery : a comparison between machine learning and user-centric approaches
The objective of this paper is to investigate the effectiveness of tags in facilitating resource discovery through machine learning and user-centric approaches. Drawing our dataset from a popular social tagging system, ...
Reading, the library, and the elderly : a Singapore case study
Singapore is now one of the fastest aging societies in the world. By 2030 those over 65 years old are expected to number 1.41m strong, 26.8 percent of the country’s entire population. Given these numbers, it is not surprising ...
Towards a strategic tool for the business modeling of IDM startups : implementing the ADVISOR framework
This paper describes the ADVISOR online tool for Interactive Digital Media (IDM) Business modeling. The research objective was to develop an online business modeling tool for de-novo IDM firms based on the ADVISOR ...
Kyoto: a wiki for establishing semantic interoperability for knowledge sharing across languages and cultures
(Information Science Reference, 2011)
Abstract not available.
SPLASH : blending gaming and content sharing in a location-based mobile application
In this demonstration, we introduce SPLASH ( Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based ...
The nature of historical representation on Wikipedia : dominant or alterative historiography?
Given their ease of use and capability for interactivity, new media are seen as having the potential to make visible previously marginalized voices. The online presence of the writing of history is increasing, and this ...