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The effects of actual human size display and stereoscopic presentation on users' sense of being together with and of psychological immersion in a virtual character
This study examined the role of display size and mode in increasing users' sense of being together with and of their psychological immersion in a virtual character. Using a high-resolution three-dimensional virtual character, ...
Anti-smoking educational game using avatars as visualized possible selves
Few social smokers envision themselves being affected by the negative consequences of smoking despite well-known facts that smoking causes serious illnesses and death. However, as smoking habits quickly develop, social ...