Now showing items 1-5 of 5
The effects of actual human size display and stereoscopic presentation on users' sense of being together with and of psychological immersion in a virtual character
This study examined the role of display size and mode in increasing users' sense of being together with and of their psychological immersion in a virtual character. Using a high-resolution three-dimensional virtual character, ...
Anti-smoking educational game using avatars as visualized possible selves
Few social smokers envision themselves being affected by the negative consequences of smoking despite well-known facts that smoking causes serious illnesses and death. However, as smoking habits quickly develop, social ...
Are physically embodied social agents better than disembodied social agents? : the effects of physical embodiment, tactile interaction, and people's loneliness in human–robot interaction
Two experiments were conducted to investigate the effects of physical embodiment in human-agent interaction. Experiment 1 (N = 32) shows positive effects of physical embodiment on the feeling of an agent's social presence, ...
Games for a better life : effects of playing wii games on the well-being of seniors in a long-term care facility
In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens’ ...
Evolutionary nature of virtual experience
Despite increasing dominance of virtual experience in our everyday life, there have been relatively few discussions on human responses to virtual experience. In the current paper, we define what virtual experience is based ...